Truly, the “middle state.”
In the fictional country known as Kozan, a civil war has broken out between its inhabitants and a group of left-wingers trying to defeat its monarchy. Who’s doing it? A nasty terrorist group called SPASDOT (short for the Shintoist Province and Scarlet Devil of Team Crimson) is contributing to this. On a beautiful spring day, two recruits to the Kozanese Royal Defense Force, 14-year-olds Susumu Takajima and Kagami Ochiai, are sent out to destroy a base associated with this nasty group in Kozan’s capital city – Kozankyo. But that’s not going to be easy – dangerous bullet patterns lie ahead of you!
Meet the recruits
Susumu “Driller” Takajima
Birthdate: October 25, 1989
Blood Type: AB
Spiritual status: Half-youkai
Hobbies: Video games, programming, listening to music
If you’re a beginner and want to have some experience in the bullet patterns, The Real Driller may be your best bet! His Suspect Seekie will aim for you, albeit it only deals less damage to the enemy. His other weapon, Dragon’s Beam, is the exact same power as his regular weapon, but is a little slower.
He began his career as a programmer, who once tried to join SPASDOT, but was arrested for attempting to promote terrorism. He was released after he pleaded guilty and decided to cooperate with the Kozanese Royal Defense Force as part of his plea. His goal: find and defeat Hearthcliffe.
Birthdate: December 21, 1989
Blood type: O
Spiritual status: Pure youkai
Hobbies: Singing, meeting fans
Wanting to expect a more stiff challenge? Princess Kagami will aid you! Her Cherry Bob-omb explodes and extracts fragments upon impact. If you want the damage to go up to eleven, then the Atmosphere Laser does it well, but it’s the slowest of all the weapons. She teams up with Driller to destroy the SPASDOT stronghold in Kozankyo.
Legends say she is a princess, despite not coming from any royal blood! Actually, she descended from the daimyos (feudal lords in Japan) and her grandparents still run a daimyo family in Kozan. Looking at her, she is a pop idol sensation, resembling a costumed magical girl (her hairstyle does it well).
Screenshots show game in development. Game content not final; graphics and features subject to change.
- Operating System: Windows 7 SP1 or higher (64-bit only)
- Processor: 64-bit Intel Dual Core CPU
- Video Card: DirectX 11 or higher
- Resolution: 800×600 or higher, 1200×900 required for hi-res mode
- Hard Drive Space: 196 MB
- RAM: 1GB or higher
- Controllers: Keyboard or Bluetooth-compatible gamepad
Click here to download the demo.
- Added a map screen intermission to all stages.
- After a chunk of a boss’ health is depleted, enemies would continue the attack until it ends. Now, bosses now move straight onto their next attack.
- Addressed a minor issue with Kagami Ochiai whose “no bomb” bonus was not rendered invalidated after using a bomb.
- Changed the particle color when taking damage from red to plain white. Some players would mistake it for blood and could cause an age rating concern among parents.
- Added a continue screen if in case you need a second chance if you can’t afford the ingots to revive for half of your points.
- Also fixed a minor issue with stage 3 as the enemy character would jump all across the playing field when throwing danmaku outside its designated origin.
- Fixed an issue where the screen would go blank after pausing. This was discovered by one of our playtesters who was debugging stage 6.
- You all asked for it, the ability to play in full-screen mode. You can now play in hi-res mode with a 1200×900 display, but it will only work if your monitor supports that resolution mode.
- The added hi-res mode does come with its differences:
- Effects will be much flashier than low-res mode.
- The colors on the boss’ healthbar may differ in color slightly.
- Some elements have been fine-tuned to give players a much cleaner experience.
- Cutscene text sound effects are not as noisy as they were before. This was a player feedback request.
- New title screen, featuring a logo that falls.
- The buttons on the main menu are now bigger so they can be easier for younger players to make selections.
- Character portraits are now cleaner and in higher quality. Their file sizes are much smaller to give room for more content as development continues.
- New soundtrack for AdLib/SoundBlaster option. The original had a mixed reception, so it would be nice to give you a much better version, albeit it borrows sounds from a variety of Yamaha sound chips (including the YM2608 option, though it doesn’t use the same sounds).
- Added a special “fourth” stage playable only in Free Play Mode.
- New intro. Some players complained that the intro was excessively long and confusing, so it had to be simplified along the way.
- Fixed an issue where the Enter key would not confirm on some menus.
- Some players complained that the introduction and tutorial were a little lengthy. We added an option to let you skip them entirely.
- The tutorial can now be completed a lot faster, just by pushing the A button, although repeatedly like in an RPG.
- Fixed a bug that would cause the game to randomly crash after getting KO’d.
- Fixed an issue with the text on the name entry screen not displaying properly.
- Compressed all the audio to .OGG, as the original file size ended up taking and entire gigabyte.
- Initial release.
Chuhou Joutai is a trademark of Drillimation Systems. All rights reserved.