Saving Your Game From Long Development Times
We’ve all seen the news: a studio announces an ambitious new game, a hype train starts rolling, and then… radio silence. Years tick by, team members shuffle around, engines get replaced, and what was supposed to be the next big release quietly slips into the dreaded abyss of development hell. It’s a classic mantra in…
Pittsburgh Anime Fest Returning Next Summer
Drillimation Systems already has its first convention trip planned for next spring. Alas, a second one has shown up, and it will take place next summer on June 6, 2027. Pokékon had taken its place last month on October 25, 2026, which was coincidentally the Prophet Driller’s birthday. When Drillimation Systems and the Prophet Driller…
Touhou 1: The Highly Responsive to Prayers Reshrined Review – Could It Oust the NES Demake?
Two months ago, I reviewed the remake of Touhou 6: The Embodiment of Scarlet Devil. And it made you ask: what about the game that launched the franchise? Over the weekend, somebody put out another remake of the very first Touhou Project game, The Highly Responsive to Prayers. Why did I say ‘another’? Because over…
Understanding an “Art Game”
A lot of games are marketed to a mass-market audience, designed for broad commercial appeal and high financial returns. However, not all titles fit that mold. Independent developers frequently produce what I define as an “art game”—a video game explicitly tailored to a niche market rather than widespread commercial consumption. While mainstream developers often prioritize…
Kara Masa Review
Five days have passed since Halloween, and even though I documented itch.io purging AI slop the day before, even more horrors await me. This is another one where AI played a role in everything, from the code to the graphics, sound, and text. The credits say it was built with three.js, and all models, textures,…
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