What is Chuhou Joutai?
Chuhou Joutai is a bullet hell shmup mainly focused on boss battles. Inspired by arcade games of the 1980s, the visuals and audio heavily rely on what consoles were available in the 1980s, such as pixel art as well as computer sound cards. Play as Susumu Takajima or Kagami Ochiai (in single player and co-op) as you progress throughout Kozankyo, power up your weapon, and discover hidden secrets while you unleash your aggression against the evil terrorist group SPASDOT for the murder of Hikari Uchida.
How do you pronounce Chuhou Joutai (and their respective character names)?
Since many characters’ names are of Japanese origin, you might have some trouble pronouncing their names. No worries, we have a few pronunciation guides for some of the most commonly used names in the game:
- Chuhou Joutai: chu- (as in chew) hoh joh- (as in Joe) tai
- Susumu Takajima: sus- (as in sustain) soom- (as in assume) moo tah-kuh-jee-muh
- Kagami Ochiai: kah-gah-mee oh-chee-ai
In western languages that utilize Latin alphabets, Japanese names are pronounced according to the pronunciation of the vowels. Here’s another guide to pronouncing Japanese names:
- a: ah
- e: eh
- i: ee
- o: oh
- u: ooh (as in mood)
What platforms will the game be available on?
The game will start on PC through the Windows Store and on Steam, and will also be available on Nintendo Switch.
How long does one playthrough of Arcade Mode take?
Depending on the speed of you and your computer, one full playthrough of Arcade Mode will approximately take 40 – 60 minutes.
I really like the art style and visuals – is it all hand-drawn?
I wanted to keep the art style as simplistic as possible. This is so it can be easy for children to draw. Paint.NET was one app I wasted the most time on when I was in junior high school, and I still use it to this very day. It takes a whole pile of work in order to bring the 1980s style to its truest form. I wanted to give you a taste of what it was like around that time period, where all it was just the Nintendo Entertainment System plugged into the TV in the living room, the controller, and you sitting on the couch. I’ve delve into the classic studios behind some of the greatest arcade hits, with inspirations coming from the works of Namco, Taito, Konami, and even Nintendo.
Why is the game so difficult!? I’m really new to games of this genre!
Well, it was my decision to make it a bullet hell game. My aim for the game was “tough but fair,” but with this design curve: fun for beginners, but tough to master. Yes, Chuhou Joutai is challenging, and we wanted victory and cutscenes to be rewarding to most players. We want players to be able to master the mechanics of a bullet hell game, and keep its classic arcade-style roots and visuals of the 1980s; although we were both born in the late 1990s, that was what my brother and I grew up playing, and I wanted to recreate that experience right in your own home.
What programs did you use to make the game?
I used a number of programs to make Chuhou Joutai:
- GameMaker Studio 2 (for programming, general engine)
- Paint.NET (for pixel art)
- Adobe Photoshop (for promotional material)
- Adobe Illustrator (for character artworks)
- GIMP (for turning sprites retro)
- OpenMPT (composing the game’s soundtrack)
- Famitracker (soundtrack, 2A03 versions)
- SynthFont (soundtrack, MT-32 versions)
- Audacity (for applying the reverb effect)
- Tiled (for stage design)
What’s so special about the game’s soundtrack?
The game’s soundtrack uses four different sound modes:
- FDS: Uses the Ricoh 2A03 and the extra audio channel used in the Famicom Disk System, to give the illusion if it were released on that platform.
- YM3812: Uses the Yamaha YM3812 used in the AdLib/SoundBlaster cards, to make it feel if you were playing on an IBM PC.
- YM2608: Uses the Yamaha YM2608 used in the PC-88/98 series of home computers, and all the instruments use the exact same ones found in the first five Touhou Project games.
- MT-32: Uses the Roland MT-32, one of the first MIDI modules. Basically, all of the instruments will sound orchestral.
- S3M: Plays the music in tracker format, a type of music sequencing that originated in the late 1980s and became popular in the 1990s.
The sound arrangements were composed in FamiTracker, Open ModPlug Tracker, and SynthFont.
Will you do an HTML5 port of the game?
Unfortunately, no. Drillimation tends to aim for Steam and we won’t generally do HTML5 ports, primarily for a number of reasons:
- Drillimation simply doesn’t have the budget to do so.
- Sometimes the game won’t load due to cross-site scripting from browser to browser.
- Graphical differences for text, sprites, and backgrounds.
- Image blending costs a fortune. Any graphical change to your site can cost you a lot of money.
- Although we don’t utilize text boxes, they are not skinable and display only two buttons.
- Expressions won’t always give the same results, especially for float values.
Can I use or stream footage from Chuhou Joutai on YouTube or Twitch?
Absolutely! We have a couple of rules listed in the Game Content and Brand Usage Rules.
How can I send feedback to Drillimation about the game?
You can contact us through our contact form on our home page, or you can fire us an email at firstname.lastname@example.org.
Okay. I’m convinced that my friends should give Chuhou Joutai a try. How can I do that?
By all means, spread the word! Just send a link to https://drillimation.com/ on social media, blogs, or email!
Where can I download the game?
The download link is available on the page for the game. Make sure you are playing the latest version of the game.
Where can I find changes in the newest version?
Check the version history on the game page.
How do I install the game?
If you’re running the demo for the first time, the installer must be run. Before installing, make sure your computer meets the system requirements, which is listed on the game’s page.
Please see FAQ/Troubleshooting.
How do I access the Extra Stage? I can’t find it!
So, you just unlocked the “Return to Ahoge Peninsula” achievement, and you’re ready to play the extra stage. To play it, you will have to play it in Free Play Mode. On the stage selection screen, you should see a message telling you the extra stage is open.
Even though I’ve completed the tutorial, the tutorial itself starts back up the next time I boot up the game. Is this a bug or is this intentional!?
If you’ve completed the tutorial and the game starts back up on the tutorial the next time you start the game up, you may have pushed the Select button on your controller by accident. Congrats, you discovered another secret right there.
What is Chuhou Joutai rated?
Chuhou Joutai is rated E10+ by the Entertainment Software Rating Board for Fantasy Violence and Comic Mischief, meaning it should be appropriate for most children. The E10+ rating equates to the PG rating used by the Motion Picture Association of America. Games rated E and E10+ are okay for most kids, but some scenes may be scary for the little ones, so be careful.
In addition, here are the two content descriptors in detail:
- Fantasy Violence: Chuhou Joutai has you fighting against a cast of human and non-human enemies, and the main gimmick of a scrolling shooter is throwing projectiles at enemies, which disappear upon defeat. Also, we decided to have all the player character and bosses faint instead of dying (can’t tell you if the final boss does because it’s a major spoiler), as we didn’t want kids to associate losing a game with death.
- Comic Mischief: Some cutscenes contain some mildly suggestive jokes and/or innuendo made by Driller, but keep in mind certain innuendos in childrens’ media are intended to shock younger viewers as well.
The reason it is rated by the ESRB is because we are distributing the game to the Windows Store, which utilizes IARC (the International Age Rating Coalition), which is a cheaper, simplified process where developers fill out a questionnaire and receive ratings from various territories around the world, including the ESRB. In fact, ratings are mandated by law in many countries around the world.
Since digital games rated by IARC do not generally get a rating summary, here’s what it would be:
This is an arcade-style shooter game where players assume the role of a young couple swearing revenge against an evil terrorist organization over the death of a magical maiden. Viewed from a top-down perspective and in 1980s visuals, players traverse through vertically-scrolling levels, shooting cartoony enemies and engaging in several boss fights against a cast of human-like characters. Depicted in a cartoony art style, combat can sometimes get frenetic at times with large numbers of cartoony bullets on screen; battles are accompanied by colorful light effects with bosses exploding when they are defeated.