Distractions That Disrupt a Game’s Development

I’m a video game programmer who works from early mornings until late evenings. For me, it’s a 16-hour work day. I even work on weekends and holidays. I hardly have any time to play other games or do the things I want, but sometimes it ends up getting shoehorned in between my work. What kindContinue reading “Distractions That Disrupt a Game’s Development”

Why Eight Hours of Sleep Matter for the Average Worker

I’m a person who works in the video game industry. That’s been my career for the past six years. But it’s also one of the most labor-intensive fields that one can pursue. The reason for this is it requires a lot of hours in order to ensure a product is completed on time. It’s neverContinue reading “Why Eight Hours of Sleep Matter for the Average Worker”

The Daily Bunbunmaru After the Establishment of the Federal Kingdom of Gensokyo

WARNING: This article contains spoilers for Touhou Kourinden ~ Mythos of Phantasmagoria. We don’t recommend reading this until you’ve completed the main campaign. The Daily Bunbunmaru is the regional newspaper for the Kozankyo metro area. It’s even existed before the Federal Kingdom of Gensokyo was even established. Initially, the Daily Bunbunmaru served all of GensokyoContinue reading “The Daily Bunbunmaru After the Establishment of the Federal Kingdom of Gensokyo”

What am I Thinking of When I Foreshadow My Future?

I associate most of my earliest childhood memories playing video games. I had no idea that several years from the very game I played, I would end up creating what many people know it now as Drillimation. My legion of players eagerly await my next move when something we created gets launched. What a lotContinue reading “What am I Thinking of When I Foreshadow My Future?”

State of Drillimation: Summer 2024

Summer vacation is already in full swing. Even though today is Canada Day, I’m actually recording this in late June, and we have already gotten our first heat wave of the year. In the three months prior to this video, I got to witness a spectacular total solar eclipse, officially release Touhou Kourinden, and putContinue reading “State of Drillimation: Summer 2024”

Touhou Kichouden 37.5% Complete

Drillimation Systems can confirm that the main campaign of Touhou Kichouden ~ Mythos of Phantasmagoria 2 is a third of the way done. Initially, the development plan for the game was to do one “chapter” a month, and only three of those chapters are done. Drillimation was originally planning to get the fourth chapter doneContinue reading “Touhou Kichouden 37.5% Complete”

Stock Sound Effect Usage is Getting Out of Control

The entertainment industry is powered by sound, particularly stock sound effects. You probably heard one in the most recent movie you watched. Pretty much every medium including film, television, video games, and music have a constant use of stock sounds. If you’re up for a challenge, try watching an episode of an anime without hearingContinue reading “Stock Sound Effect Usage is Getting Out of Control”

A Day in the Life of Drillimation Systems

Each day is important for us at Drillimation Systems. Most of the time, we are working on game projects. Other times, we’re always working to keep our social media channels afloat. Creating a game takes a long time and we have to work on several smaller side projects to ensure our reputation and fanbase doesn’tContinue reading “A Day in the Life of Drillimation Systems”

How My Junior High and Senior High School Crushes Inspired a Playable Character and a Boss in the Original Chuhou Joutai

The original Chuhou Joutai game has two female characters that go by the names of Kagami Ochiai and Ayako Sugiwara respectively. The former is a playable character, and the latter is a boss. What may be a surprise to you is they are based on the first two crushes I had in junior high andContinue reading “How My Junior High and Senior High School Crushes Inspired a Playable Character and a Boss in the Original Chuhou Joutai”

How Drillimation’s Games are the First to Adopt the Better Sound Design Standards

Nearly every game produced by Drillimation does not use any well known stock sound effects from major libraries produced by industry giants such as Sound Ideas, Hollywoodedge, and SoundDogs. If you’re working to create a game with us, or if you’re planning to bring us in for one of your projects, this article will helpContinue reading “How Drillimation’s Games are the First to Adopt the Better Sound Design Standards”