Shining Shattering Sky ~ Reverie of Breaking Unreality Reaches 67% Mark

Drillimation Systems has announced that their new game, the in-development Shining Shattering Sky ~ Reverie of Breaking Unreality, is two-thirds of the way done. This comes just one month after the first third was completed.

With the completion at 67%, this means 200 of the planned 300 stages have been finished, with ten bosses so far. The game’s director will take a short break this week to prepare for the launch of Touhou Kichouden ~ Mythos of Phantasmagoria 2, which is expected to release this Friday on September 26.

Most of the stages are developed in the built-in stage editor, allowing for the creation of stages en masse. A pack of ten stages can be completed in just an hour. The process for a single dream’s development goes as follows:

  1. Planning of the stage by writing the story.
  2. Creation of the backgrounds.
  3. Composition of the music that will be heard in those stages.
  4. Creation of the regular stages.
  5. Writing the script for the cutscenes, as well as creating additional sprites for these cutscenes.
  6. Programming the cutscenes into the game.
  7. Creating the boss sprites, as well as the composition of their respective themes.
  8. Debugging each and every cutscene and boss.

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