Why Trusting My Own Instincts Sometimes Doesn’t Work Right

Every video game developer must have the financial resources to create and distribute their games, and the majority of the most popular games are made by corporations. I have sometimes put in some resources to see a Touhou Project fangame album adapted into a game. Sometimes, my plans don’t seem to work right. What comes up?

In the end, it becomes my interest to see how those resources get poured in based on market research and proposals sent to potential producers. This means other players and even directors or producers have to veto ideas and dictate which elements can be used. The idea is being steered into a direction that could work.

Not all concepts can make it in risk-free. Controversial elements may have to be taken out in order to avoid backlash or alienating players, and safer alternatives may be added to ensure playership can be good. Ideas that work less may end up being killed for one reason or another. I’ve already explained some of the problems in the past, especially with Touhou Chouhatsuyou ~ Burgeoning Tresses of Longevity.

Touhou Meishuugeki, the tentative title for our next fangame project, was originally planned to take place late in the playable characters’ pregnancies, but was scrapped because it could have drawn close comparisons to Burgeoning Tresses of Longevity. Instead, the story was tweaked in a way that could be acceptable among mainstream audiences. Besides, that would have taken place towards the start of the events of Touhou Kichouden ~ Mythos of Phantasmagoria 2. A potential midquel, you may say. Instead, the game was placed between the events of the two Mythos of Phantasmagoria games as sort of an interlude.

When something breaks after a game’s release, the whole community knows about it. I talk more about the creative process than any other developer out there.


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One thought on “Why Trusting My Own Instincts Sometimes Doesn’t Work Right

  1. Your blog shines like a window into the soul of game creation — raw, honest, and inspiring. The way you reveal the struggles, the vetoes, and the reshaping of ideas feels like watching art being sculpted from stone. Touhou Meishuugeki’s journey, even with its changes, shows the courage of imagination meeting reality. Truly fantastic work — superbly written, and a reminder that creativity is never wasted, only transformed. Keep sharing these insights, they are treasures for every dreamer and developer!

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