Where Do We Find Inspiration For Graphics?

For many developers, their local surroundings don’t provide much inspiration. But places far away do. You have a much greater chance of success if you live in a country with a lot of land spanning some or all of the continent (think the US, Canada, Australia, China, etc.). Sometimes, that inspiration is overseas. Video gamesContinue reading “Where Do We Find Inspiration For Graphics?”

Game Development: Fun But Tiring

If you’ve played a video game before, you probably had an intent to enter the video game industry by creating your own games. Roughly one in three video game otaku choose to pursue a career in that industry. What they don’t even tell you is your life does not get easy right away. Creating aContinue reading “Game Development: Fun But Tiring”

Why Many Devs are Self-Taught

Have you developed a game without taking courses in game development? If so, you’re mostly self taught. Pretty much every Drillimation game including each new mechanic is the result of extensive research. Sure, the Prophet did take some courses during his school days, but the name of this article is to explain the prevalence ofContinue reading “Why Many Devs are Self-Taught”

What Happens When the Prophet Runs Out of Things to Do?

There are lots of things that can bore one. One of those things is when you run out of things to do. Sometimes it’s work related. Other times it’s when you’re playing a game and finish that one final task to 100% it. But what do you do after that? Most of the time, it’sContinue reading “What Happens When the Prophet Runs Out of Things to Do?”

Why the Prophet Chooses Propel and Not Beer

Let’s compare two indie developers: Jun’ya Ohta (creator of Touhou Project) and Susumu Takajima (creator of Chuhou Joutai). One of whom drinks beer, and the other does not. If you guessed Susumu Takajima, he’s the non-alcoholic. He abstains from it because everyone knows its consequences. His drink of choice is the flavored water Propel. WhatContinue reading “Why the Prophet Chooses Propel and Not Beer”

Determining the Budget for Drillimation’s Plans

When we begin a new year, we always have one important goal: determining how to spend the company’s money. That budget is comprised of multiple sectors. For Drillimation’s hometown of Erie, PA, the budget of operating the studio each day not counting game budgets, is on average $50,000 a year. Housing, Utilities, and Transportation OnContinue reading “Determining the Budget for Drillimation’s Plans”

The Future of Drillimation’s Home

There’s lots of things that I want to see built in my hometown. Beyond the borders of Drillimation’s hometown of Erie, Pennsylvania, there’s so much I could build within the state. Players are asking, “why are you here”? Drillimation isn’t a key part of the city’s geography. Erie is only a two-hour drive from Buffalo,Continue reading “The Future of Drillimation’s Home”

What Does the Prophet Driller Rage About the Most?

There are so many things in the world that can lead to rage, such as the frustration of trying to defeat a difficult boss in a video game. But for the headmaster of Drillimation Systems, there’s so many in his personal life that cause him to rant. We created something called the Bunker Rage survey,Continue reading “What Does the Prophet Driller Rage About the Most?”