Every Influence on Every Game I’ve Developed

For most developers, ideas can come from all sorts of places. You can find them in people, the environment, or even the popular culture of your surroundings. Most of the influences for my games come from popular culture. This mostly includes the games I played when I was younger, but I’ve also taken cues fromContinue reading “Every Influence on Every Game I’ve Developed”

What Was I Doing One Year Ago Around This Time?

December 16, 2023. At the time, I had just completed and released Touhou Meijinka ~ Song of Divine Tempest and was in pre-production of my next game Touhou Kichouden ~ Mythos of Phantasmagoria 2. Is November or December a good time to wrap up development for a game? Basically yes. I started development of theContinue reading “What Was I Doing One Year Ago Around This Time?”

The Day a Game Begins Development

On the day that I begin a new game project, the first step of it all is preparing the engine by importing all of the parts necessary to form the backbone of the entire game. Before a game can enter the development phase, it generally goes through the process of pitching, prototyping, and pre-production. TheContinue reading “The Day a Game Begins Development”

Productive During Daylight – Why Daylight Matters to Me the Most

Like a lot of people, I always prefer to work in the daylight instead of the night when I rest. I always like to get up early in the morning so that I can tackle the things that matter to me the most. It’s always game development that’s on my mind during that period, butContinue reading “Productive During Daylight – Why Daylight Matters to Me the Most”

Every Annoyance I’ve Encountered During My Youth

This prompt asks you to name the top three pet peeves, or biggest annoyances in your life. There are too many things that are common to list and share with millions of other people, such as academic challenges and hardships, as well as the ones in public. In fact, the Mildly Infuriating subreddit has peopleContinue reading “Every Annoyance I’ve Encountered During My Youth”

There’s Only One Coastal Location in Pennsylvania, The Rest Are Mountainous

For almost the entirety of my life, I’ve lived in a coastal city (not technically coastal, but somewhere situated on the Great Lakes). The sea is up in the north, while the mountains are in the south. Most of my home state of Pennsylvania consists of mountainous terrain as it is located within the AppalachianContinue reading “There’s Only One Coastal Location in Pennsylvania, The Rest Are Mountainous”

Why It Costs So Much to Buy or Build a Computer for Game Development

Computers are essentially what’s necessary to get into software development. To me, they are the most expensive piece of equipment that I have invested on. When I built my current workstation that I’ve been using for the past four years, it was over $1,500 from a student loan I had during the autumn 2020 semester.Continue reading “Why It Costs So Much to Buy or Build a Computer for Game Development”

If You’re Gonna Become a Programmer, Math and Algebra are the Key

If you’re a computer programmer, mathematics will become a key part of what you do. And so will algebra. This is especially true if you’re creating a video game. When I was in school, mathematics seemed to interest me the most, unlike most other subjects typically taught. Pretty much every aspect taught in all gradeContinue reading “If You’re Gonna Become a Programmer, Math and Algebra are the Key”

Procrastination Even as a CEO

For me, every day makes me lazy. As a game developer, it’s tough to focus and not procrastinate. I spend a lot of time goofing off in the evenings, unless something comes up. I don’t rush through my projects, unless if I have to crunch on something. The video game industry can be a fun,Continue reading “Procrastination Even as a CEO”