Where Do We Find Inspiration For Graphics?

For many developers, their local surroundings don’t provide much inspiration. But places far away do. You have a much greater chance of success if you live in a country with a lot of land spanning some or all of the continent (think the US, Canada, Australia, China, etc.). Sometimes, that inspiration is overseas. Video gamesContinue reading “Where Do We Find Inspiration For Graphics?”

Erie Anime Fest: My Experience

Over the weekend, I attended a local anime convention, and this was the first time I ever went to a local convention ever since I went to Erie Comicon in 2019 before the pandemic. Why did I want to go? Well, this was to show off my brand and increase my playerbase. I was gratefulContinue reading “Erie Anime Fest: My Experience”

Game Development: Fun But Tiring

If you’ve played a video game before, you probably had an intent to enter the video game industry by creating your own games. Roughly one in three video game otaku choose to pursue a career in that industry. What they don’t even tell you is your life does not get easy right away. Creating aContinue reading “Game Development: Fun But Tiring”

Why Many Devs are Self-Taught

Have you developed a game without taking courses in game development? If so, you’re mostly self taught. Pretty much every Drillimation game including each new mechanic is the result of extensive research. Sure, the Prophet did take some courses during his school days, but the name of this article is to explain the prevalence ofContinue reading “Why Many Devs are Self-Taught”

March 2024 Monthly Digest

Spring for our players in the Northern Hemisphere is starting to come around the corner. For our Southern Hemisphere players, autumn is coming for you. Today’s a big day for us at Drillimation, as the demo for Touhou Kourinden ~ Mythos of Phantasmagoria officially launches on Steam. Key Developments Over the Past Month Drillimation SystemsContinue reading “March 2024 Monthly Digest”

The Truth of the Forest of Magic in the Drillimation Danmaku Universe

East of the city of Kourindou, south of Kozankyo, and north of the Youkai Mountain range, there is a forest that goes by the name of the Forest of Magic. It was formerly the home of King Kourin and Queen Marisa, the eventual founders of the Federal Kingdom of Gensokyo. Edo Period Back when theContinue reading “The Truth of the Forest of Magic in the Drillimation Danmaku Universe”

What Happens When the Prophet Runs Out of Things to Do?

There are lots of things that can bore one. One of those things is when you run out of things to do. Sometimes it’s work related. Other times it’s when you’re playing a game and finish that one final task to 100% it. But what do you do after that? Most of the time, it’sContinue reading “What Happens When the Prophet Runs Out of Things to Do?”

Why the Prophet Chooses Propel and Not Beer

Let’s compare two indie developers: Jun’ya Ohta (creator of Touhou Project) and Susumu Takajima (creator of Chuhou Joutai). One of whom drinks beer, and the other does not. If you guessed Susumu Takajima, he’s the non-alcoholic. He abstains from it because everyone knows its consequences. His drink of choice is the flavored water Propel. WhatContinue reading “Why the Prophet Chooses Propel and Not Beer”

Determining the Budget for Drillimation’s Plans

When we begin a new year, we always have one important goal: determining how to spend the company’s money. That budget is comprised of multiple sectors. For Drillimation’s hometown of Erie, PA, the budget of operating the studio each day not counting game budgets, is on average $50,000 a year. Housing, Utilities, and Transportation OnContinue reading “Determining the Budget for Drillimation’s Plans”