The Controversial History Behind Compile Heart

Compile Heart is a developer who is perhaps best known for Hyperdimension Neptunia and moe-based games in general. They are owned by a larger company under the name of Idea Factory, which has multiple labels for otome and male-oriented games. Before you go ahead and dispute that title, let me explain that I am notContinue reading “The Controversial History Behind Compile Heart”

How to Make a Good Touhou Project Fangame, Regardless of Genre

Touhou Project is a widely successful manic shooter franchise created by Jun’ya Ohta (or ZUN and doing business as Team Shanghai Alice), being responsible for defining the danmaku genre. It has spawned a huge fanbase across the globe that would make fanart, and of course, fangames in various genres. While the original games are amazing,Continue reading “How to Make a Good Touhou Project Fangame, Regardless of Genre”

Goals of Each Day

On a typical work day at Drillimation Systems, either one or two goals are usually on the mind. It varies depending on the mood. Most programming work is usually done in the morning, but can sometimes drag on in the afternoon if there’s a lot. Other times, it is preparing assets and most of theseContinue reading “Goals of Each Day”

Development of Shining Shattering Sky ~ Reverie of Breaking Unreality Going Smooth, First Part of the Game Nearly Complete

Nearly three weeks ago, the alpha for Shining Shattering Sky ~ Reverie of Breaking Unreality was released for players to try out. Since then, development has progressed smoothly, and as of this writing, 80% of the first entire “dream” of the game has been finished. This game had a much different development workflow ever sinceContinue reading “Development of Shining Shattering Sky ~ Reverie of Breaking Unreality Going Smooth, First Part of the Game Nearly Complete”

Available Where Sold: The Numerous Marketplaces Where Drillimation Sells Stuff

The very first marketplace that Drillimation sold their products to was itch.io. That was in 2019 when the demo for Chuhou Joutai released. The following year, Drillimation began opening up in other places, including Steam and Patreon. Most recently in 2024, products began being sold at a local anime convention. What do we mostly sell?Continue reading “Available Where Sold: The Numerous Marketplaces Where Drillimation Sells Stuff”

Things in My Hands in All Places

I have multiple things that I hold onto when I travel, whether locally or abroad. I have at least four things on hand when I go out of the studio. My wallet, which houses my driver’s license, credit cards, and other important things, and my phone. And as a way to entertain myself, my MP3Continue reading “Things in My Hands in All Places”

What It’s Like to Skip an Anime Fest

Over the weekend, I would have been at a local anime convention named Erie Anime Fest. I’ve exhibited at that con four times over the past year and a half. Well, it was not “Anime Fest” this time around – the schedule was changed to something I had nothing I could present. As we firstContinue reading “What It’s Like to Skip an Anime Fest”

Greeting New Fans at Conventions

In five days, I would normally be at a little convention in my hometown called Erie Anime Fest. At first, after the last one in March, I was getting prepared for the next one this upcoming weekend, but the schedule was changed to something that’s off-topic for me in its place. My blood boiled, andContinue reading “Greeting New Fans at Conventions”

Shining Shattering Sky ~ Reverie of Breaking Unreality Enters Alpha Testing

About Drillimation Systems, the studio perhaps best known for games such as the Chuhou Joutai trilogy, Touhou Project NES Demakes, and Mythos of Phantasmagoria, formally announces that their next project, Shining Shattering Sky ~ Reverie of Breaking Unreality, has entered alpha testing, allowing players to provide their feedback and improve the game. Shining Shattering SkyContinue reading “Shining Shattering Sky ~ Reverie of Breaking Unreality Enters Alpha Testing”