While most VTubers tend to explore J-Pop and Vocaloid music in their music-based content, Studio Emiko-run VTuber talent Ciel Chandelleur took a different approach: Heavy metal, hard rock, and visual kei – Essentially making her one of the few, if any, rock n’ roll VTubers in the market. This of course doesn’t mean she isContinue reading “Rock n’ Roll, Controversial Themes, and VTubing”
Author Archives: drillimationsystems
Dragon’s Tower, Explained
Touhou Kichouden ~ Mythos of Phantasmagoria 2 and Touhou Chouhatsuyou ~ Burgeoning Tresses of Longevity will feature a new location by the name of Dragon’s Tower. It lifts its name from the fact that the third major boss in the former game will be bearing the Dragon elemental typing. Located near the Higan River, It’sContinue reading “Dragon’s Tower, Explained”
State of Drillimation: Winter 2025
I want to thank all of you who supported us throughout 2024. Welcome to 2025. This website also experienced a growth explosion and our website conversion rate tripled over the past year, and I hope to keep reeling in the same amount of traffic throughout 2025. Monthly Update Cards of 2024 The above gallery showsContinue reading “State of Drillimation: Winter 2025”
Everything Creative I Did in 2024
In a few days, another year will come to a close. 2024 was a challenging year in terms of creativity. Throughout the year, I developed an entire RPG with this premise: if I could start in January, I could finish by December. Well, I finished the whole game two months early, despite a hard driveContinue reading “Everything Creative I Did in 2024”
Every Influence on Every Game I’ve Developed
For most developers, ideas can come from all sorts of places. You can find them in people, the environment, or even the popular culture of your surroundings. Most of the influences for my games come from popular culture. This mostly includes the games I played when I was younger, but I’ve also taken cues fromContinue reading “Every Influence on Every Game I’ve Developed”
Drillimation Solar Panel Project: Most Important Studio Rooms are Now Backed by Battery, But Not All
This will probably be my final post relating to the Drillimation Solar Panel Project. I’m not sure about any future upgrades in 2025, but there have been a number of loose ends I want to tie up. As of now, the battery backup has been set up and running, but only to specific rooms throughoutContinue reading “Drillimation Solar Panel Project: Most Important Studio Rooms are Now Backed by Battery, But Not All”
The Jeopardy of VTubing in 2024
Last weekend, while Emiko Hosokawa is recovering from her age-related personal incidents, news of another incident stung her – and this time it involved a major agency in the VTubing industry: NIJISANJI – one of the biggest VTuber agencies – recently got into yet another incident involving its EN branch’s talents. According to many fan-compiledContinue reading “The Jeopardy of VTubing in 2024”
What Was I Doing One Year Ago Around This Time?
December 16, 2023. At the time, I had just completed and released Touhou Meijinka ~ Song of Divine Tempest and was in pre-production of my next game Touhou Kichouden ~ Mythos of Phantasmagoria 2. Is November or December a good time to wrap up development for a game? Basically yes. I started development of theContinue reading “What Was I Doing One Year Ago Around This Time?”
When Your Age Bites Back
On Tuesday, December 10, or a few days prior to that, Emiko Hosokawa, the chairwoman of Studio Emiko, got involved in another age-related issue with Discord – the first time after an incident that barred her from Discord for much of the first half of 2022. Specifically, her VTuber talent Ciel Chandelleur befriended another VTuberContinue reading “When Your Age Bites Back”
The Day a Game Begins Development
On the day that I begin a new game project, the first step of it all is preparing the engine by importing all of the parts necessary to form the backbone of the entire game. Before a game can enter the development phase, it generally goes through the process of pitching, prototyping, and pre-production. TheContinue reading “The Day a Game Begins Development”
